The trademark application KINEMATICA was filed by Unity IPR ApS, a corporation established under the laws of the Kingdom of Denmark (the "Applicant"). The application was published for oppositions on April 4, 2019, and it was registered by office on July 12, 2019 without any oppositions.
The application was filed in English (French was selected as the second language).
Change of name and address of the trademark registration was recorded on July 14, 2019. Appointment and Replacement of representative of the trademark registration was recorded on February 8, 2023. Appointment and Replacement of representative of the trademark registration was recorded on April 9, 2024. Change of name and professional address of the trademark registration was recorded on August 6, 2024.
Goods And Services
The mark was filed in class 9 with following description of goods:
Computer software for creating digital animation for computer applications, computer games, online games, multi-player computer games, interactive 3D game and non-game worlds, mixed 3D and 2D content, films, television programs, videos, and digital media in general
Computer editing software for editing images, sound, video, and digital media in general
Computer software for posting, showing, or displaying information in the fields of computer animation software, animation software development, gaming, game development, virtual reality, augmented reality, mixed reality, extended reality, technology, computer networking, film, television programs, digital media via the Internet or other communications networks with third parties that may be accessed via the Internet, computers, mobile phones, smart phones, tablet computers, and gaming consoles
Computer software for posting, showing, or displaying information in the fields of artificial intelligence, advertising, and business management via the Internet or other communications networks with third parties that may be accessed via the Internet
Computers, mobile phones, smart phones, tablet computers, and gaming consoles
Computer animation software, namely, animation software for digital virtual agents, intelligence agents, predictive systems, cognitive process automation, visual computing applications, knowledge virtualization, robotics, natural language processing, genetic and deep learning algorithms, reinforcement learning, semantic ontologies, pattern recognition, knowledge modeling technologies, cognitive enhancement in respect of experience and productivity in the field of artificial intelligence
Computer animation software, namely, animation software for accelerating processes, automation, and autonomy in the field of artificial intelligence.
The mark was filed in class 41 with following description of goods:
Multimedia publishing of animation software
Providing an internet website portal in the fields of computer games, gaming, film, digital media (entertainment)
Conducting educational conferences, seminars, workshops, lectures, and webcasts featuring live and audio-visual presentations, all in the fields of computer animation, computer software, software development, gaming, game development, virtual reality, augmented reality, technology, computer networking, film, digital media, and artificial intelligence.
The mark was filed in class 42 with following description of goods:
Research and development of computer software
Design, development, and implementation of animation software for digital virtual agents, intelligence agents, predictive systems, cognitive process automation, visual computing applications, knowledge virtualization, robotics, natural language processing, genetic and deep learning algorithms, reinforcement learning, semantic ontologies, pattern recognition, knowledge modeling technologies, cognitive enhancement in respect of experience and productivity
Design, development, and implementation of animation software for accelerating processes, automation, autonomy, and artificial intelligence
Platform as a service (PAAS) featuring software platforms for use by others for digital animation, digital virtual agents, intelligence agents, predictive systems, cognitive process automation, visual computing applications, knowledge virtualization, robotics, natural language processing, genetic and deep learning algorithms, reinforcement learning, semantic ontologies, pattern recognition, knowledge modeling technologies, cognitive enhancement in respect of experience and productivity
Platform as a service (PAAS) featuring software platforms for use by others for accelerating processes, automation, autonomy, and artificial intelligence